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Post by joitarani333 on May 2, 2024 5:47:29 GMT
If the scene consists only of spheres then do we have to honestly arrange them in the scene assign them their true sizes even uniformly scale The answer is no not necessarily. We must remember that the user does not see the Unity scene the user sees only the final frame we nee to make sure that the objects in it look the way objects of this size would look in reality otherwise our business. In the extreme such a problem could be solve without the use of D graphics but simply by drawing sprites on a twodimensional canvas Canvas. Indee we know the exact coordinates of objects which means we can sort them by distance from Restaurant Email List the camera then simply draw in turn from the farthest to the closest setting the scale depending on the distance radius of the object. This method is base on approximately this idea but without going to extremes we will still work with a threeimensional scene because we do not have readymade object sprites we have polygonal models which moreover in theory can have an arbitrary rotation. This method uses a technique I call conical scaling. It lies in the fact that an object in the scene can be move freely along its cone of visibility while reucing it when approaching the camera increasing it when moving away in order to compensate for the change in size in the frame from the influence of perspective projection. Of course such a transformation may disrupt the order of objects in the scene but we can try to take this into account.
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